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Worldbuilding: A Personal Journey of Creativity

Worldbuilding, the act of crafting a universe with its own rules, cultures, and mythologies, appeals for various reasons. For some, it is a pastime, an end in itself, while others use it to prepare a novel or design their own role-playing campaigns. Regardless of its purpose, what makes a setting special, what truly sets it apart, is that personal pursuit, that unique reason driving us to create it. It’s the heart of our creation, the foundation that gives it identity.

In my case, I have always been fascinated by settings where gods play an active role in the world. Ezora, my own fantasy world, was born as an opportunity to reflect on the human and the divine, the relationship between mortals and deities, and how faith shapes reality.

Faith as a Creative Force

One of the central concepts in Ezora is that faith is not merely a matter of abstract beliefs but a tangible power that shapes reality itself. When enough mortals believe in something with true fervor, that belief can shape the very fabric of existence. This idea, though seemingly simple, has profound and wide-reaching implications. It shapes not only the nature of the gods but also the cultures that worship them and the civilizations they build.

The intensity and fervor of the inhabitants’ faith have the potential to materialize gods and alter the fabric of the cosmos. Collective belief, like a torrent of divine energy, can forge the existence of higher beings who walk among mortals. The more passionate the devotion directed toward them, the greater the power these divine beings possess. They are not abstract, indifferent entities but conscious forces dependent on the spiritual sustenance of those who believe in them. Reality becomes the canvas on which gods imprint their designs, transforming it as their influence grows or wanes in direct correlation with the number and fervor of their worshipers.

For instance, the gods of a civilization reflect its values, fears, and aspirations. In Ezora, the Chardaukans are a culture marked by tragedy and the fear of abandonment. They believe that their god, Kha’sazhul, has fallen asleep and that his awakening will signify the end of the world. This belief not only defines Kha’sazhul as a slumbering and ominous deity but also shapes the identity of his people, who live in constant vigilance for signs and omens of his possible awakening.

Evolving Gods

Another aspect I wanted to explore in Ezora is the idea that gods are not static entities. In many settings, deities are immutable, eternal reflections of certain concepts or ideas. But in Ezora, gods can change because they are shaped by the perceptions and needs of their worshipers. A civilization at war may transform a goddess of peace into a warrior; a people on the brink of extinction might create gods of survival or resilience.

This bond is not static; it is dynamic and malleable. Aware of their dependence on faith, the gods actively participate in Ezora’s daily life, seeking to influence the minds and hearts of mortals, adapting to the changing perceptions their followers have of them. A god may change, evolve, or even perish if the tide of belief flows in the opposite direction.

One example of this is the Celestar of Revraine, who was originally a peaceful goddess of the sun, revered for her light and vital warmth. However, when the Revraine people were invaded by the dark elves, their perception of the Celestar changed. They needed a protector, a champion, and their faith transformed the goddess into a warrior maiden, whose flaming sword became the symbol of the people’s resistance.

The Celestari, prophetess of Celestar

The Facets: Divine Manifestations

The Facets are the manifestation of the nature of deities in Ezora. Paradoxically, they represent both distinct deities and different aspects of a single divinity. Essentially, they are the way gods manifest and adapt to the varying perceptions and beliefs of mortals who worship them. As a result, two cultures (or even factions within the same culture) can have completely different interpretations of the same deity, each shaping their own version of that god through their beliefs and practices.

Ascension to Divinity

Another recurring theme in Ezora is the ascension of mortals to divinity. Every culture in the world has its own interpretation of how a human can become a god, and these beliefs reflect their cultural and spiritual values.

In Utuma, for example, ascension to divinity is intrinsically linked to the worship of god-pharaohs. These leaders, through a secret ritual codified by Nebukasir the Architect, can rise to godhood by channeling the fervor and devotion of their subjects. Meanwhile, in the Arkadian Empire, the line between gods and mortals blurs further through the creation of demigods. Here, gods mingled with mortals, producing a progeny of beings who embody both divinity and mortality.

In contrast, in the frozen lands of Uthorgard, the path to godhood is found after death. There, mortals can achieve divinity through their deeds and adventures, which are sung and remembered by skalds. Finally, in Revraine, worship centers around saints: mortals who have achieved sanctity through their service to Celestar and the holy realm.

The Personal Pursuit in Worldbuilding

Each of these ideas has roots in my own fascination with the relationship between faith and reality, between the human and the divine. But what I want to emphasize here is that every creator has their own pursuit, their own spark driving them to create. Perhaps your interest lies in exploring the ecology of an alien world, constructing complex political systems, or imagining impossible technologies. Whatever your motivation, that personal pursuit is what will make your world unique, no matter how many references you draw upon.

So I leave you with a question: What is the creative pursuit that defines your setting? What makes your world different from all the others?


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