This entry delves into a corner of Ezora, a fragment of my world’s lore that you can adapt to your game if you find it inspiring. Use this adaptable lore to enrich the story, characters, or themes of your own game world. Vrathari is the deity of incandescent truth, unyielding justice, and the order that emerges from purifying fire. Twin sister of Dahanya , she represents the other face of the sacred flame: where Dahanya transforms and renews, Vrathari reveals and judges. She manifests as an androgynous figure, with skin of burnished bronze that reflects the firelight like a mirror. Her eyes are two white embers so intense that few mortals can withstand her direct gaze. She wears a robe of immaculate white linen cinched with a gold sash upon which the cardinal sins are inscribed in fiery script, and she carries a scale of crystalsteel in one hand and a judge's hammer forged from volcanic obsidian in the other. As the architect of the Blazing Pact 's judicial system, she esta...
In this series of articles, I will guide you through the process of designing a sandbox hexcrawl, illustrating each step with Chardauka, one of the continents of my world. Throughout these articles, I will cover both adventure content creation to populate the hexes and the worldbuilding elements that bring the setting to lif e. Today I'm going to talk about how I would adapt Dungeon Crawl Classics #19: The Volcano Caves to my own setting. I'm working with the D&D 3.5 version written by Luke Johnson and published by Goodman Games, which I can already say is a much more solid module than its "classic dungeon crawl" appearance might suggest. It has good ideas, a background with teeth, and a use of the volcanic environment that goes beyond simple "lava = danger." Before getting into the nitty-gritty of the adaptation, it's useful to briefly outline what the module is about. The adventure takes place on Mount Rolnith, a volcano that had been dormant ...